Mushrooms
From SWMC Guidebook
Contents |
TIDAL STATUS
The mushrooms themselves 2.5 hours either side of low tide. The cove - 1 to 4 hours around low tide
PREAMBLE
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Moonlit mushrooms merge into sea salt washed, crystaline. While oystercatchers mourn their trip into darkness waiting to tiptoe into the day.
Hang by your fingertips ! Hope that the crystal holds, for no hollow promise, no bad trip, no broken skull
Believe! Believe and pull this time stopped instant through your altered state of mind.
By Chris Wyatt 2010 |
This area is weird. The mushrooms themselves defy the sea and refuse to topple, giving big overhangs on jugs - but we warned of brittle holds, some poor landings and a tide which races in very quickly. It is not advisable to climb here alone. A number of good problems can also be found in the gullies leading up from the mushrooms. The cove lies 60m to the west. This offers some very amenable bouldering at a lower grade and some good sloper problems. The east wall of the cove gives good traversing and the far south wall more steep climbing
ACCESS
Park by the Castel del Mare restaurant and take the coast path west past Limeslade. When you get to a park bench overlooking the sea, cut in to the rock platform. Mushrooms are on your left and the cove is to your right.
THE BOULDERING
There are 4 mushrooms which are numbered from west to east. Various walls in the gullies can be found higher.
Mushrooms : First Gully This forms the westen border of the mushrooms area.
| The wall to the end of a highball pillar
2. Up via a downward pointing flake - take care with the rock - or use the hold just above the flake 3. The scoop via a vicious undercut.
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| The pillar at the end of the wall
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Mushroom number 1 - west Face
| Where else do you know where you can find three climbs akin to flying buttress direct on stanage all in the same place?
2. Sit start up steep jugs 3. Sit start, hook through two roofs 4. A very steep and very juggy roof - a good one to impress your mates on.
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5. Sit start. Another steep and juggy roof .
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The tunnel and continuation wall
Go through the rock tunnel at the landward side of mushroom No1.
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| The pillar at the end of the wall
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The face up towards the land is the continuation wall
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1. Sit start. Keep Left of the crack on pockets 2. A Quality finger crack 3. Find a way up on holds between ( but not including) the crack and the arrete 4. The long march. Keep low on the top section. This is a great problem. We think all the friable holds have been broken off by now,
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Mushroom No 2 - East Face An amazing lump of well cemented conglomerate with numerous bucket holds good fun!
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2. Buckets on the Right
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Mushroom No 3 - Landward face
Mushroom No 4 - West Face
The Cove
A pleasant cove is found to the west of mushrooms. The problems on the landward end hold out a little longer against the tide than the mushrooms themselves.
On the west side of the cove is a long wall with caves and numerous boulders. This is christened 'Notched wall' At the lower end the rock is quite sharp but the problems at the landward end are good quality. On the East Side of the cove there is a south facing wall and round the corned a single problem. All on good quality rock.
The Cove : South Face RHs
| This is the first piece of rock you arrive at in the cove. Great for warm up with a more juicy problem on the right hand side
1. Rising Traverse along the break 2. The Left hand side of the rock 3. The central line 4. A line on the blocks to the right of the central cracks 5. The more tricky RH wall
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The Cove : South Face LHs
| This is worth seeking out for its technical merit. It faces west and is just round the corner from the South wall
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The Cove : Notched Wall
| This is the piece of Rock on the landward end of the wall. It is slightly impending and deceptively difficult
1. LH Problem 2. RH Problem
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